Staff regains 1d6+4 charges a day. The swarm can't regain hit points or gain temporary hit points. Spider Climb: The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Obsidian Portal has a lot of really cool features that use JavaScript. The spiders inflict the Acid Venom debuff for 2-4 seconds, can climb background walls, and jump high. The Spider Staff of Nezznar Range: Touch On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. Wielder deals 1d6 extra poison damage on a hit when used to make a weapon attack. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If the last charge is used: The staff is shattered and destroyed on a roll of 1 on a d20. Components: V, S, M (a bit of spiderweb) You must be attuned to the staff to gain its benefits and cast its spells. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. You must be attuned to the staff to gain its benefits and cast its spells. Traits Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The staff weighs 6 pounds. The Spider Staff is a ground melee Hardmode summon weapon that spawns a spider character that follows the player and performs melee attacks by latching on to enemies. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. The staff can be wielded as a quarterstaff. You conjure a mass of thick, sticky webbing at a point of your choice within range. Duration: Concentration, up to 1 hour. Wielder must be attuned to use staff and cast spells. No components are required. The staff has 10 charges, which are used to fuel the spells within it. If enough of them attack the same enemy, it can be stun-locked. The staff has 10 charges used to power spells in staff. Web Walker: The spider ignores movement restrictions caused by webbing. He was quite intelligent and curious, and had knowledge of the arcane arts. We think you'll have a much more enjoyable experience. JavaScript is currently disabled. The webs fill a 20-foot cube from that point for the duration. Webs layered over a flat surface have a depth of 5 feet. The top of this black, adamantine staff is shaped like a spider. The top of this black, adamantine staff is shaped like a spider. Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. you will have instant access to your previous versions. You must be attuned to the staff to gain its benefits and cast its spells. You must be attuned to the staff to gain its benefits and cast its spells. Plus, you get a 15-day free trial, so there's nothing to lose. The staff weighs 6 pounds. If it succeeds, it is no longer restrained. He would, though, betray his enemies after they had exhausted their usefulness. On a 1, the staff crumbles to dust and is destroyed. It's like having a rewind button for your campaign. upgrade now The webs are flammable. With staff in hand may use an action to cast a spell from staff with no components if the spell is on your. 6 lbs. The staff weighs 6 pounds. You should check them out. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The target also gains a climbing speed equal to its walking speed. 2nd-level Transmutation The staff weighs 6 pounds. The staff can be wielded as a quarterstaff. Can be wielded as a quarter staff. Casting Time: 1 action A spider staff was an ornate adamantine quarterstaff.1 1 Description 2 Powers 3 Notable Owners 4 Appendix 4.1 References Spider staves appeared to be as long as drow were tall, and were black in color. Traits Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. Components: V, S, M (a drop of bitumen and a spider) The webs are difficult terrain and lightly obscure their area. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. If you expend the staff’s last charge, roll a d20. Close to the top of the staves were small black-and-silver protrusions that potentially functioned as grips where they were held. The top of this black, adamantine staff is shaped like a spider. Description: The top of this black, adamantine staff is shaped like a spider. The top of this black, adamantine staff is shaped like a spider. Casting Time: 1 action Nezznar wore a long purple cloak with a red interior, and wielded a black quarterstaff known as a spider staff. Range: 60 feet The staff regains 1d6 + 4 expended charges each day at dusk. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. 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